Corners of the Last Layer (ignoring the M slice). Yes, the name is confusing.
You can solve this with as little as 1 alg and as many as 42 (or more!).
Side note: Some CMLLs can be referred to by their name, such as “sune”. You don’t need to remember the name at all. :) In fact, you don’t even need to know the algs’ moves… just the muscle memory! If you can remember it by the “shapes” it moves on the cube, that works too :)
A “look” means you look at the cube and execute 1 alg, after which some step is done. With “full CMLL”, you’d know 42 algs and be able to 1-look CMLL.
2-look CMLL uses only 9 algs, and is worth knowing until you can get through the rest. CMLL is a fairly small and easy algset though, so you can learn it whenever! I know only partial CMLL because I’m lazy :)
For 2-look CMLL, the steps are:
Here’s an algsheet for 2-look CMLL. I’ll describe these algs here, but that’s a great reference!
If you learned the layer-by-layer “beginner’s method” first, then you already might know:
R U' L' U R' U' LR U R' U R U2 R'R U2 R' U' R U' R'R' U' R U' R' U2 R (this is the one on the page)F (R U R' U') FR U R' U', a common trigger in algsSune, Antisune, and F sexy F’ are used in 2-look CMLL to orient corners. The remainders for orientation are:
F (triple sexy) F'
F (double sexy) F'(sexy) (sledgehammer)
R' F R F'.F R U' R' U' R U R' F'
For permutation, you’ll need the T and Y perms:
R U R' U' R' F R2 U' R' U' R U R' F'
(sexy) (L orientation), but the R R that would be in the middle of that gets written as R2.F R U' R' U' R U R' F' R U R' U' R' F R F'(L orientation) (T orientation) lol